Slime mold Growth Algorithm - The Slime Mould Collective2024-03-28T12:23:34Zhttp://slimoco.ning.com/forum/topics/slime-mold-growth-algorithm?commentId=3917201%3AComment%3A33348&feed=yes&xn_auth=nothere is thickness as the sec…tag:slimoco.ning.com,2017-06-29:3917201:Comment:347042017-06-29T17:35:04.888ZRoxane Fallahhttp://slimoco.ning.com/profile/RoxaneFallah
<p>there is thickness as the second skin they can grow within it instead of spreading over a surface. However these are initial experiments and still need improvement in coding and design:)</p>
<p>there is thickness as the second skin they can grow within it instead of spreading over a surface. However these are initial experiments and still need improvement in coding and design:)</p> Strange !
But it seem that th…tag:slimoco.ning.com,2017-06-29:3917201:Comment:348102017-06-29T16:04:32.591ZFrançois-Joseph Deminierehttp://slimoco.ning.com/profile/FrancoisJosephDeminiere
<p>Strange !</p>
<p>But it seem that the physarum get inside the body. Is it bug in programmation or I've crossed my eyes ?</p>
<p>François-Joseph ;-)</p>
<p>Strange !</p>
<p>But it seem that the physarum get inside the body. Is it bug in programmation or I've crossed my eyes ?</p>
<p>François-Joseph ;-)</p> Hi Ian,
sorry for the late r…tag:slimoco.ning.com,2017-06-29:3917201:Comment:346022017-06-29T01:53:43.882ZRoxane Fallahhttp://slimoco.ning.com/profile/RoxaneFallah
<p>Hi Ian,</p>
<p></p>
<p>sorry for the late reply, and thanks a lot. I am trying to see how I can use the game engine unity 3D for simulating slime mold. For that I require c#, which is pretty difficult for me to learn as an architect. I did some simulations with grasshopper which is a visual coding program. </p>
<p>here is a link;</p>
<p><a href="https://www.youtube.com/watch?v=kwinYKmn67A" target="_blank">https://www.youtube.com/watch?v=kwinYKmn67A</a></p>
<p>Hi Ian,</p>
<p></p>
<p>sorry for the late reply, and thanks a lot. I am trying to see how I can use the game engine unity 3D for simulating slime mold. For that I require c#, which is pretty difficult for me to learn as an architect. I did some simulations with grasshopper which is a visual coding program. </p>
<p>here is a link;</p>
<p><a href="https://www.youtube.com/watch?v=kwinYKmn67A" target="_blank">https://www.youtube.com/watch?v=kwinYKmn67A</a></p> Hi Franc,
https://www.youtub…tag:slimoco.ning.com,2017-06-29:3917201:Comment:348092017-06-29T01:48:43.532ZRoxane Fallahhttp://slimoco.ning.com/profile/RoxaneFallah
<p>Hi Franc,</p>
<p></p>
<p><a href="https://www.youtube.com/watch?v=Du5nPB82raI" target="_blank">https://www.youtube.com/watch?v=Du5nPB82raI</a></p>
<p><a href="https://www.youtube.com/watch?v=kwinYKmn67A" target="_blank">https://www.youtube.com/watch?v=kwinYKmn67A</a></p>
<p>these are some initial experiments I did for design based on slime mold growth algorithms. I thought you might like it. I am trying to see how slime mold intelligence can rebuild and design for us. </p>
<p>Hi Franc,</p>
<p></p>
<p><a href="https://www.youtube.com/watch?v=Du5nPB82raI" target="_blank">https://www.youtube.com/watch?v=Du5nPB82raI</a></p>
<p><a href="https://www.youtube.com/watch?v=kwinYKmn67A" target="_blank">https://www.youtube.com/watch?v=kwinYKmn67A</a></p>
<p>these are some initial experiments I did for design based on slime mold growth algorithms. I thought you might like it. I am trying to see how slime mold intelligence can rebuild and design for us. </p> Thank you very much for sendi…tag:slimoco.ning.com,2017-03-02:3917201:Comment:335362017-03-02T22:20:25.944ZRoxane Fallahhttp://slimoco.ning.com/profile/RoxaneFallah
<p>Thank you very much for sending these links.there are some projects in this link ( <a rel="nofollow" href="https://issuu.com/gulayg/docs/ad_future_details_of_architecture" target="_blank">https://issuu.com/gulayg/docs/ad_future_details_of_architecture</a> ) that are very relevant to what I am looking forward to do with the slime mold's rules in order to generate 3 dimensional forms and architecture.</p>
<p>Thank you very much for sending these links.there are some projects in this link ( <a rel="nofollow" href="https://issuu.com/gulayg/docs/ad_future_details_of_architecture" target="_blank">https://issuu.com/gulayg/docs/ad_future_details_of_architecture</a> ) that are very relevant to what I am looking forward to do with the slime mold's rules in order to generate 3 dimensional forms and architecture.</p> Hi Roxane,
I can understand a…tag:slimoco.ning.com,2017-03-01:3917201:Comment:334472017-03-01T15:45:29.545ZFrançois-Joseph Deminierehttp://slimoco.ning.com/profile/FrancoisJosephDeminiere
<p>Hi Roxane,</p>
<p>I can understand a blob to build best path for railway in japan... but, how can a Blob create the best path to rebuild concepts as chair, table or bed, house with constraints like cost, strength or volume ?</p>
<p></p>
<p>Actually the algorythms I've seen used to adapt constraints are <span class="b4">simulat</span><span class="b5">ed annealing like one can see in this publication :…</span></p>
<p></p>
<p></p>
<p>Hi Roxane,</p>
<p>I can understand a blob to build best path for railway in japan... but, how can a Blob create the best path to rebuild concepts as chair, table or bed, house with constraints like cost, strength or volume ?</p>
<p></p>
<p>Actually the algorythms I've seen used to adapt constraints are <span class="b4">simulat</span><span class="b5">ed annealing like one can see in this publication :</span></p>
<p></p>
<p><a href="https://issuu.com/gulayg/docs/ad_future_details_of_architecture" target="_blank">https://issuu.com/gulayg/docs/ad_future_details_of_architecture</a>. Can you imagine how to produce à landscape designed to give a solution to 3D problems by a 2D Blob ?</p>
<p></p>
<p>This is a really interesting job you are on !!!</p>
<p></p>
<p>FJ</p> Hi Roxane,
Perhaps will you f…tag:slimoco.ning.com,2017-03-01:3917201:Comment:335312017-03-01T15:30:23.110ZFrançois-Joseph Deminierehttp://slimoco.ning.com/profile/FrancoisJosephDeminiere
<p>Hi Roxane,</p>
<p>Perhaps will you find inspiration in these documents :</p>
<p><a href="https://issuu.com/lauraschermesser/docs/m__moire_8467e778479cee" target="_blank">https://issuu.com/lauraschermesser/docs/m__moire_8467e778479cee</a></p>
<p><a href="https://issuu.com/bomnia/docs/memoire_ba_bo" target="_blank">https://issuu.com/bomnia/docs/memoire_ba_bo…</a></p>
<p></p>
<p>Hi Roxane,</p>
<p>Perhaps will you find inspiration in these documents :</p>
<p><a href="https://issuu.com/lauraschermesser/docs/m__moire_8467e778479cee" target="_blank">https://issuu.com/lauraschermesser/docs/m__moire_8467e778479cee</a></p>
<p><a href="https://issuu.com/bomnia/docs/memoire_ba_bo" target="_blank">https://issuu.com/bomnia/docs/memoire_ba_bo</a></p>
<p><a href="https://issuu.com/danielaivanova7/docs/daniela_ivanova_thesis_public" target="_blank">https://issuu.com/danielaivanova7/docs/daniela_ivanova_thesis_public</a></p>
<p></p>
<p>If you come in europe, please come and see "Sagrada Familia" in Barecola, Espagna</p>
<p><a href="http://img.over-blog-kiwi.com/1/40/01/67/20150315/ob_e0477f_sagrada-familia-antonio-gaudi.jpg" target="_blank"><img src="http://img.over-blog-kiwi.com/1/40/01/67/20150315/ob_e0477f_sagrada-familia-antonio-gaudi.jpg" class="align-full"/></a></p>
<p></p>
<p>And if you come in Paris, France, I'll be pleased to drive you to Saint Sevin Church wher one can see spiral pillars :</p>
<p><a href="http://www.paris.catholique.fr/IMG/jpg/w_saint-severin-pilier_tors.jpg" target="_blank"><img src="http://www.paris.catholique.fr/IMG/jpg/w_saint-severin-pilier_tors.jpg" class="align-full"/></a></p>
<p></p>
<p>These pictures are not so far from our subject as I believe there is nothing more than fractal in mold progression...</p>
<p></p>
<p>Best regards,</p>
<p>FJ</p>
<p></p>
<p>PLS, send me your work once you need an external eye.</p>
<p></p> Cellular automata is the stan…tag:slimoco.ning.com,2017-03-01:3917201:Comment:333482017-03-01T12:56:14.688Zianhttp://slimoco.ning.com/profile/ian
<p>Cellular automata is the standard approach to modelling physarum. The most cited paper at the moment is "A new model to imitate the foraging behavior of <em>Physarum polycephalum</em> on a nutrient-poor substrate" - <a class="S_C_ddDoi" href="http://dx.doi.org/10.1016/j.neucom.2012.10.044" id="ddDoi" name="ddDoi" target="doilink">http://dx.doi.org/10.1016/j.neucom.2012.10.044</a></p>
<p>I'm not too hot on the computing front - I speak a little Matlab and ImageJ but if you come across papers…</p>
<p>Cellular automata is the standard approach to modelling physarum. The most cited paper at the moment is "A new model to imitate the foraging behavior of <em>Physarum polycephalum</em> on a nutrient-poor substrate" - <a id="ddDoi" class="S_C_ddDoi" href="http://dx.doi.org/10.1016/j.neucom.2012.10.044" target="doilink" name="ddDoi">http://dx.doi.org/10.1016/j.neucom.2012.10.044</a></p>
<p>I'm not too hot on the computing front - I speak a little Matlab and ImageJ but if you come across papers you want to read but don't have access to I can probably help</p>
<dl class="extLinks nonEmpty">
</dl> Your research sounds very int…tag:slimoco.ning.com,2016-11-30:3917201:Comment:320682016-11-30T14:14:55.006ZPaul Hacketthttp://slimoco.ning.com/profile/PaulHackett
<p>Your research sounds very interesting and I'd like to hear more about this. Paul</p>
<p></p>
<p>Your research sounds very interesting and I'd like to hear more about this. Paul</p>
<p></p>